Preservation and gamification of traditional sports

Mota

Inbook

Data

2017-04-26

Egileak

Yvain Tisserand, Nadia Magnenat-Thalmann, Luis Unzueta Irurtia, María Teresa Linaza Saldaña, Amin Ahmadi, Noel E. OConnor, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras

Liburua

Mixed Reality and Gamification for Cultural Heritage

@Inbook{
author ={Yvain Tisserand, Nadia Magnenat-Thalmann, Luis Unzueta Irurtia, María Teresa Linaza Saldaña, Amin Ahmadi, Noel E. OConnor, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras},
title ={Preservation and gamification of traditional sports},
booktitle ={Mixed Reality and Gamification for Cultural Heritage},
editor ={Marinos IoannidesNadia Magnenat-ThalmannGeorge Papagiannakis},
date ={2017-04-26},
year ={2017},
chapter ={16},
keys ={

Cultural heritage, Gamification, Sport preservation, Character modelling, Motion recording, Motion comparison 

},
abstract ={

This chapter reviews an example of preservation and gamification scenario applied to traditional sports. In the first section we describe a preservation technique to capture intangible content. It includes character modelling, motion recording and animation processing. The second section is focused on the gamification aspect. It describes an interactive scenario integrated in a platform that in-cludes a multi-modal capturing system, a motion comparison and analysis as well as a semantic based feedback system.

},
ISBN ={978-3-319-49606-1},
}