Virtual training of fire wardens through immersive 3D environments

Autores: Helen Díez McCready Andoni Mujika Amunarriz Sara García Torres Aitor Moreno Guerrero David Oyarzun Laura

Fecha: 20.07.2016


Abstract

This paper presents an interactive application addressed to training experts on occupational hazard prevention and more precisely in fire safety in buildings. The platform allows the simulation of fires throughout a building. The fire warden trainee has to deal with that fire by a) finding the safest evacuation route or b) putting the fire out. The simulated fire will react to the environment, propagating in different ways depending on several factors; air currents in the building, material of the floor and walls, furniture, etc. The heat release of different materials has to be studied for this purpose. The fire will also react in real time to the response of the trainee depending on the method used to put it out. BIM standards will be applied to the logistic of the simulation. Thanks to this work methodology the application is provided with precise information regarding the building. The application is developed using a multiplatform game engine, so it can be used either as a web player serious game or in immersive environments such as the Oculus Rift HMD. In this publication we discuss the work methodology planed to fulfil the aforementioned issues.

BIB_text

@Article {
title = {Virtual training of fire wardens through immersive 3D environments},
pages = {43-50},
keywds = {

fire warden, training, evacuation plan


}
abstract = {

This paper presents an interactive application addressed to training experts on occupational hazard prevention and more precisely in fire safety in buildings. The platform allows the simulation of fires throughout a building. The fire warden trainee has to deal with that fire by a) finding the safest evacuation route or b) putting the fire out. The simulated fire will react to the environment, propagating in different ways depending on several factors; air currents in the building, material of the floor and walls, furniture, etc. The heat release of different materials has to be studied for this purpose. The fire will also react in real time to the response of the trainee depending on the method used to put it out. BIM standards will be applied to the logistic of the simulation. Thanks to this work methodology the application is provided with precise information regarding the building. The application is developed using a multiplatform game engine, so it can be used either as a web player serious game or in immersive environments such as the Oculus Rift HMD. In this publication we discuss the work methodology planed to fulfil the aforementioned issues.


}
isbn = {978-1-4503-4428-9 },
isi = {1},
doi = {10.1145/2945292.2945296},
date = {2016-07-20},
year = {2016},
}
Vicomtech

Parque Científico y Tecnológico de Gipuzkoa,
Paseo Mikeletegi 57,
20009 Donostia / San Sebastián (España)

+(34) 943 309 230

close overlay