Pervasive Augmented Reality Games to Experience Tourism Destinations

Autores: María Teresa Linaza, Aitor Gutiérrez, Ander García

Fecha: 23.01.2014


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Abstract

This paper describes the ExCORA Pervasive Game, a mobile experience that aims to engage general public with the Urgull Mountain in San Sebastian, Spain. The game tries to encourage people to visit and explore the natural environment, as well as educate visitors who may visit the mountain but have no idea of its hidden history. The project explores how Pervasive Augmented Reality Games can be used to deliver an engaging tourism experience. The game aims to provide a fun and interactive way; guide participants through different Points of Interest (PoIs); search for unique QR codes to unlock clues; solve mini-games and augment some objects and PoIs. This paper outlines the design and initial deployment of the game, reporting on the results from a preliminary usability study and discussing initial observations made by visitors.

BIB_text

@Article {
author = {María Teresa Linaza, Aitor Gutiérrez, Ander García},
title = {Pervasive Augmented Reality Games to Experience Tourism Destinations},
pages = {497-509},
keywds = {

ICT enabled experiences; Information interfaces and presentation; Mobile services


}
abstract = {

This paper describes the ExCORA Pervasive Game, a mobile experience that aims to engage general public with the Urgull Mountain in San Sebastian, Spain. The game tries to encourage people to visit and explore the natural environment, as well as educate visitors who may visit the mountain but have no idea of its hidden history. The project explores how Pervasive Augmented Reality Games can be used to deliver an engaging tourism experience. The game aims to provide a fun and interactive way; guide participants through different Points of Interest (PoIs); search for unique QR codes to unlock clues; solve mini-games and augment some objects and PoIs. This paper outlines the design and initial deployment of the game, reporting on the results from a preliminary usability study and discussing initial observations made by visitors.


}
isbn = {978-3-319-03972-5},
date = {2014-01-23},
year = {2014},
}
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