Virtual Coaching for Older Adults at Home using SMART Goal Supported Behavior Change

Autores: Andoni Beristain Iraola Roberto Álvarez Sánchez Despoina Petsani Santiago Hors-Fraile Panagiotis Bamidis Evdokimos Konstantinidis

Fecha: 21.10.2020


Abstract

This  paper  presents  a  virtual  coach  for  older  adults  at  home  to support active and healthy aging, and independent living. It aids users in their behavior change process for improving on cognitive, physical,  social  interaction  and  nutrition  areas  using  SMART goals.  To  achieve  an  effective  behavior  change  of  the  user,  the coach  relies  on  the  I-Change  behavioral  change  model.  Using  a combination  of  projectors,  cameras,  microphones  and  support sensors,  the  older  adult’s  home  becomes  an  augmented  reality environment, where common objects are used for projection and sensed. Older adults interact with this virtual coach in their home in a natural way using speech and body gestures (including touch in certain objects) on projected user interfaces in common objects at home.

BIB_text

@Article {
title = {Virtual Coaching for Older Adults at Home using SMART Goal Supported Behavior Change},
pages = {251-255},
keywds = {
coaching, i-change, SMART goals, artificial intelligence, recommender systems, user interfaces
}
abstract = {

This  paper  presents  a  virtual  coach  for  older  adults  at  home  to support active and healthy aging, and independent living. It aids users in their behavior change process for improving on cognitive, physical,  social  interaction  and  nutrition  areas  using  SMART goals.  To  achieve  an  effective  behavior  change  of  the  user,  the coach  relies  on  the  I-Change  behavioral  change  model.  Using  a combination  of  projectors,  cameras,  microphones  and  support sensors,  the  older  adult’s  home  becomes  an  augmented  reality environment, where common objects are used for projection and sensed. Older adults interact with this virtual coach in their home in a natural way using speech and body gestures (including touch in certain objects) on projected user interfaces in common objects at home.


}
isbn = {978-1450380027},
date = {2020-10-21},
}
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