Virtual Reality Based Rehabilitation and Game Technology

Egileak: Alessandro De Mauro

Data: 13.06.2011


PDF

Abstract

Virtual Reality technology is currently part of advanced physical rehabilitation therapy. However, several questions remain unanswered: Can this technology improve or even substitute the traditional methodologies? Can it really influence the nervous system or does moving within a virtual environment just motivate the individual to perform? In this paper we present the state of the art, the new advanced technology available and the most promising applications in this field. Finally we will introduce our research as a case study in the area.

BIB_text

@Article {
author = {Alessandro De Mauro},
title = {Virtual Reality Based Rehabilitation and Game Technology},
keywds = {
Rehabilitation, Therapy, Virtual Reality, Motor Disorders, Game Technology
}
abstract = {
Virtual Reality technology is currently part of advanced physical rehabilitation therapy. However, several questions remain unanswered: Can this technology improve or even substitute the traditional methodologies? Can it really influence the nervous system or does moving within a virtual environment just motivate the individual to perform? In this paper we present the state of the art, the new advanced technology available and the most promising applications in this field. Finally we will introduce our research as a case study in the area.
}
date = {2011-06-13},
year = {2011},
}
Vicomtech

Gipuzkoako Zientzia eta Teknologia Parkea,
Mikeletegi Pasealekua 57,
20009 Donostia / San Sebastián (Espainia)

+(34) 943 309 230

Zorrotzaurreko Erribera 2, Deusto,
48014 Bilbo (Espainia)

close overlay

Jokaeraren araberako publizitateko cookieak beharrezkoak dira eduki hau kargatzeko

Onartu jokaeraren araberako publizitateko cookieak