Virtual Reality Based Rehabilitation and Game Technology

Egileak: Alessandro De Mauro

Data: 13.06.2011


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Abstract

Virtual Reality technology is currently part of advanced physical rehabilitation therapy. However, several questions remain unanswered: Can this technology improve or even substitute the traditional methodologies? Can it really influence the nervous system or does moving within a virtual environment just motivate the individual to perform? In this paper we present the state of the art, the new advanced technology available and the most promising applications in this field. Finally we will introduce our research as a case study in the area.

BIB_text

@Article {
author = {Alessandro De Mauro},
title = {Virtual Reality Based Rehabilitation and Game Technology},
keywds = {
Rehabilitation, Therapy, Virtual Reality, Motor Disorders, Game Technology
}
abstract = {
Virtual Reality technology is currently part of advanced physical rehabilitation therapy. However, several questions remain unanswered: Can this technology improve or even substitute the traditional methodologies? Can it really influence the nervous system or does moving within a virtual environment just motivate the individual to perform? In this paper we present the state of the art, the new advanced technology available and the most promising applications in this field. Finally we will introduce our research as a case study in the area.
}
date = {2011-06-13},
year = {2011},
}
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