Anatomically photorealistic modelling and rendering of 3D human anatomy

Egileak: Luis Filipe Gonçalves

Data: 01.10.2009


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Abstract

Biomedical simulation makes use of 3D models as a virtual representation of the anatomy. Although current computer-based training and education systems have used such models, most of them fail to reproduce authentic anatomy, in terms of morphology, texturing and functional behaviour. The production of 3D organic models with a level of realism able to deceive medical professionals is still a challenge. In this paper, we propose to reach the highest level of organic realism allowed by current hardware and software graphics performance. Real-time or interactive rendering is out-of-scope. All the production will be made off-line, with special emphasis on anatomy correctness, realistic illumination and texturing. We propose a generic pipeline to accurately render human anatomy, mainly focusing on hard tissues. A case study is demonstrated in Odontology.

BIB_text

@Article {
author = {Luis Filipe Gonçalves},
title = {Anatomically photorealistic modelling and rendering of 3D human anatomy},
abstract = {
Biomedical simulation makes use of 3D models as a virtual representation of the anatomy. Although current computer-based training and education systems have used such models, most of them fail to reproduce authentic anatomy, in terms of morphology, texturing and functional behaviour. The production of 3D organic models with a level of realism able to deceive medical professionals is still a challenge. In this paper, we propose to reach the highest level of organic realism allowed by current hardware and software graphics performance. Real-time or interactive rendering is out-of-scope. All the production will be made off-line, with special emphasis on anatomy correctness, realistic illumination and texturing. We propose a generic pipeline to accurately render human anatomy, mainly focusing on hard tissues. A case study is demonstrated in Odontology.
}
date = {2009-10-01},
year = {2009},
}
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