Preservation and gamification of traditional sports

Authors: Yvain Tisserand, Nadia Magnenat-Thalmann, Luis Unzueta Irurtia, María Teresa Linaza Saldaña, Amin Ahmadi, Noel E. OConnor, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras

Date: 26.04.2017


PDF

Abstract

This chapter reviews an example of preservation and gamification scenario applied to traditional sports. In the first section we describe a preservation technique to capture intangible content. It includes character modelling, motion recording and animation processing. The second section is focused on the gamification aspect. It describes an interactive scenario integrated in a platform that in-cludes a multi-modal capturing system, a motion comparison and analysis as well as a semantic based feedback system.

BIB_text

@Article {
author = {Yvain Tisserand, Nadia Magnenat-Thalmann, Luis Unzueta Irurtia, María Teresa Linaza Saldaña, Amin Ahmadi, Noel E. OConnor, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras},
title = {Preservation and gamification of traditional sports},
keywds = {

Cultural heritage, Gamification, Sport preservation, Character modelling, Motion recording, Motion comparison 


}
abstract = {

This chapter reviews an example of preservation and gamification scenario applied to traditional sports. In the first section we describe a preservation technique to capture intangible content. It includes character modelling, motion recording and animation processing. The second section is focused on the gamification aspect. It describes an interactive scenario integrated in a platform that in-cludes a multi-modal capturing system, a motion comparison and analysis as well as a semantic based feedback system.


}
isbn = {978-3-319-49606-1},
doi = {10.1007/978-3-319-49607-8},
date = {2017-04-26},
year = {2017},
}
Vicomtech

Parque Científico y Tecnológico de Gipuzkoa,
Paseo Mikeletegi 57,
20009 Donostia / San Sebastián (Spain)

+(34) 943 309 230

close overlay