Digital Media approaches technologies for multimedia flow management, including the encoding, encryption and distribution of audiovisual content, offering pioneering solutions to maximise Quality of Experience (QoE) over any channel, highlighting the new opportunities offered by 5G technologies. Digital Media also carries out research into immersive and augmented multimedia content production. In the field of multimedia service consumption, Digital Media offers technologies for interaction with hybrid broadcast internet content via multiple screens.
3D Media Visualisation and Interaction
Our team carries out research into authoring tools with technology for the visualisation of 3D Media, which can require multiple video views, different audio tracks, images, point clouds and complex 3D models through web technologies, offering optimised and adapted interfaces making possible interaction and synchronisation of different multimedia elements. It tackles performance challenges to view videos and a high volume of data simultaneously, maintaining precision of all components at frame level.
Multi-screen Adaptive Orchestration
These are technologies for the discovery and association of devices, the synchronisation of multiple devices and the adaptation of the interfaces to each of them, offering the user a unique experience through multiple screens at the same time. This applies to hybrid TV environments with second screens, such as completing a programme by means of HbbTV 2.0 technology, or in an industrial environment, where an operator takes decisions based on a control panel made up of multiple screens.
Augmented Audiovisual Content
These technologies make possible advanced production tools for the creation of augmented audiovisual formats with computer graphics and advertising elements which enrich content with additional information for the viewer, or replacing advertising objects imperceptibly for the user, and always in a manner which is totally integrated with the content.
Multimedia and 5G Distribution
Thanks to telecommunications networks, including the latest advances offered by 5G technologies, we research end-to-end solutions for the distribution of multimedia content in any environment, by means of low-delay adaptive streaming technologies and adding intelligent control to the session to maximise the user’s experience and reduce costs for the content providers.
This cover technologies to measure a group of people physically gathered as the audience of an event (a concert, a play, etc.), using computer vision to detect how many people there are, their movements, where they fix their attention or whether they express information by means of body movement or facial emotions. Additionally, this information is complemented with biometric and ambient sensors and with indoor location technologies, enabling knowledge of the audience’s reaction at all times. This is also complemented with remote user-tracking technology when they access services by means of the internet, facilitating knowledge regarding their interaction and use of the application, making it possible to personalise the interface and the way of interacting for each user.
- Noteworthy Projects
SaW: Video Analysis in Social Media with Web-based Mobile Grid Computing
IEEE Transactions on Mobile Computing
Graphically Hearing: Enhancing Understanding of Geospatial Data through an Integrated Auditory and Visual Experience
IEEE Computer Graphics and Applications
Network Resource Allocation system for QoE-aware delivery of media services in 5G Networks
IEEE Transactions on Broadcasting